The course focuses on the four partakers of interactive storytelling:
the platform, the designer, the interactor, and the storyworld. When
constructing a platform, the problem is to select an appropriate
approach from tightly controlled to emergent storytelling. On this
platform, the designer is then responsible for creating the content
(e.g. characters, props, scenes and events) for the storyworld, which is
then experienced and influenced by the interactor. The structure and
relationships between these partakers is explained from a theoretical
perspective as well as using existing interactive storytelling systems
as examples.
- Opettaja
Jouni Smed