The course takes a practical look at game testing at different development stages (i.e. production testing, quality assurance and play testing) and presents issues typical to particular game genres.

By the end of the course the student

  • is familiar with with different phases and types of game testing

  • can create and oversee a usability test plan for a game

  • can create and oversee a user experience test plan for a game

  • has experience in bug hunting and ascertaining their seriousness

  • is confident in reporting to and collaborating with game developers

  • knows how to test different types of games such as serious games


  • Opettaja
    Jouni Smed