The course takes a practical look at game testing at different development stages (i.e. production testing, quality assurance and play testing) and presents issues typical to particular game genres.
By the end of the course the student
is familiar with with different phases and types of game testing
can create and oversee a usability test plan for a game
can create and oversee a user experience test plan for a game
has experience in bug hunting and ascertaining their seriousness
is confident in reporting to and collaborating with game developers
knows how to test different types of games such as serious games
- Opettaja
Jouni Smed