Objectives

By the end of the course the student

- understands the role and requirements of a game designer in the overall game development process
- is capable of taking a specialized role in designing user interfaces, core mechanics or levels
- can set up and manipulate the internal economy of a game and knows how to use it in game balancing or tweaking the difficulty and gameplay progression
- knows how to work with an in-house or outside customer to create a design
- can develop iteratively a game design from an idea through a concept into a game design document
  • Opettaja
    Jouni Smed