Objectives
After the completion of the course the student has an overall grasp of mixed reality and metaverse as a field: What technologies are covered by it, how the technologies are maturing, where and how they are used and how the applications are created.
By the end of the course the student:
- understands the mixed reality and metaverse terminology, the categories of technologies and their main working principles
- understands the mixed reality device categories, main device features and the historical and ongoing development of devices
- understands the special requirements of mixed reality and metaverse to user experience design
- understands the development process of mixed reality applications
- understands business and societal aspects of mixed reality and metaverse
- can apply typical tools (incl. Unity) in creating mixed reality applications
- can apply mixed reality in designing solutions for typical use sectors
- knows use cases for metaverse
After the completion of the course the student has an overall grasp of mixed reality and metaverse as a field: What technologies are covered by it, how the technologies are maturing, where and how they are used and how the applications are created.
By the end of the course the student:
- understands the mixed reality and metaverse terminology, the categories of technologies and their main working principles
- understands the mixed reality device categories, main device features and the historical and ongoing development of devices
- understands the special requirements of mixed reality and metaverse to user experience design
- understands the development process of mixed reality applications
- understands business and societal aspects of mixed reality and metaverse
- can apply typical tools (incl. Unity) in creating mixed reality applications
- can apply mixed reality in designing solutions for typical use sectors
- knows use cases for metaverse
- Opettaja
Taneli Nyyssönen